top of page

Prototype 1: 

Semi-Confined Movement

The first Prototype explores what I call a "Semi-Confined" movement, a mechanic found in auto-scrolling levels of old school platformer games. this Prototype consisted of a controllable object that can speed up or slow down, as well as an invisible barrier that prevents the controlled object from leaving the boundaries of the screen. The invisible barrier to the left of the screen will constantly push the object forward and if the object is crushed into a wall a death sequence occurs.

bottom of page